The Feature I Was Most Excited About Had to Go
· 4 min read
I spent two weeks building a weather system for Whisker 2. It was going to make the game feel alive and dynamic. Then I realized it was making the game worse, not better.
I spent two weeks building a weather system for Whisker 2. It was going to make the game feel alive and dynamic. Then I realized it was making the game worse, not better.
On the first day of week 3 of COSMOS, we started our final project. My teammates and I both had ideas for how the project should be.