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Game Development Notes

Things I learned while building games — from debugging code to redesigning a game after playtesting.

Design

Why I Pivoted from Shooter to Cozy Game

Halfway through Sharpshooter, I realized I was building the wrong game.

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Design

Cutting Half Your Features to Ship on Time

I had two weeks to finish Whisker. Half the planned features got cut.

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Design

Designing in a Vacuum vs. Designing for Your Game

My first character design looked good by itself—but didn't match my game.

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Design

Whisker 2 Devlog: I Remade This Level Three Times

The bakery level went through three complete redesigns before it felt right.

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Design

Why I Designed Three Different Levels for Whisker 2

Each level needed to feel distinct while still being part of the same game.

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Design

Choosing Enemies That Fit Your World

I changed my third-person shooter enemies from robots to birds.

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Programming

Five Days Debugging a State Machine Bug

My order system broke, I broke player movement, and five days later I finally found the cause.

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Programming

Why My Character Kept Falling Through the Ground

A collision bug that took investigation and code changes to fix.

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UI/UX

Four UI Iterations: What I Learned About Feedback

I redesigned Whisker 2's interface four times across different games.

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UI/UX

Inspiration for the Whisker 2 UI

How I found visual inspiration and adapted it for my game.

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Playtesting

What My First Playtest Taught Me About Game Design

The first time I watched real players try Whisker.

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Art

How I Overcame Drawing Side Profiles, Mostly

Learning to draw character side profiles for Whisker 2.

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Reflection

How I Made My First Game

The start of my game development journey with Unity.

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Reflection

Murder Mystery: How We Made a Game for Our Final

My first group project and original game concept.

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Reflection

What I Learned Remaking My First Level

Why I decided to remake the Island Runner map.

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