Game Development Notes
Things I learned while building games — from debugging code to redesigning a game after playtesting.
Why I Pivoted from Shooter to Cozy Game
Halfway through Sharpshooter, I realized I was building the wrong game.
Read more →DesignCutting Half Your Features to Ship on Time
I had two weeks to finish Whisker. Half the planned features got cut.
Read more →DesignDesigning in a Vacuum vs. Designing for Your Game
My first character design looked good by itself—but didn't match my game.
Read more →DesignWhisker 2 Devlog: I Remade This Level Three Times
The bakery level went through three complete redesigns before it felt right.
Read more →DesignWhy I Designed Three Different Levels for Whisker 2
Each level needed to feel distinct while still being part of the same game.
Read more →DesignChoosing Enemies That Fit Your World
I changed my third-person shooter enemies from robots to birds.
Read more →ProgrammingFive Days Debugging a State Machine Bug
My order system broke, I broke player movement, and five days later I finally found the cause.
Read more →ProgrammingWhy My Character Kept Falling Through the Ground
A collision bug that took investigation and code changes to fix.
Read more →UI/UXFour UI Iterations: What I Learned About Feedback
I redesigned Whisker 2's interface four times across different games.
Read more →UI/UXInspiration for the Whisker 2 UI
How I found visual inspiration and adapted it for my game.
Read more →PlaytestingWhat My First Playtest Taught Me About Game Design
The first time I watched real players try Whisker.
Read more →ArtHow I Overcame Drawing Side Profiles, Mostly
Learning to draw character side profiles for Whisker 2.
Read more →ReflectionHow I Made My First Game
The start of my game development journey with Unity.
Read more →ReflectionMurder Mystery: How We Made a Game for Our Final
My first group project and original game concept.
Read more →ReflectionWhat I Learned Remaking My First Level
Why I decided to remake the Island Runner map.
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