Whisker 2 Devlog: How I Overcame Drawing Side Profiles, Mostly
One of the biggest problems that came-up in my journey to draw my own characters was drawing the side profile.





It was hard for me personally because I haven't had a lot of experience drawing different perspectives. I usually drew my characters when they were only facing the front so I lacked a lot of the anatomy knowledge to begin this part of character sprite.
My first iteration of the side profile for my original unicorn-human character looked like a completely different person. Even when I drew the first and second version of the side profile for the new fully human chef character, they still looked like completely different people.
The most glaring issue was the size of the character: the difference in size between the front and sides was so astronomical that they could hardly be considered the same person. This was why I decided to redraw my entire character with the idea of allowing them to look consistent in mind.
I made my third version with the front and side profiles together which meant I could continually check if they looked similar to each other. The end result was much better. They actually looked cohesive.
Nevertheless, I still need to polish the minor flaws, but I felt like I learned so much just by redrawing my character.
