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Whisker 2 Devlog: Bakery: the level that was remade 3+ times. Here's why

· 3 min read

The Bakery level is the singular level I have probably spent the most amount of time on.

The first version of the Bakery would be the centerpiece of the original Whisker game that was created during COSMOS. I would later renovate it to work with the new features I had for Whisker 2. It would be reworked the third time when I added in my two new levels.

The progression of the layout for the Bakery level would become increasingly complex over time in order to accommodate all the new mechanics, at first what we wanted to add and now what I want to add. The first Bakery was made only to feature the mechanics for cooking, talking with customers, and delivering the pastries. The second version would expand on this by adding in the feature to open and close appliances, and in a refrigerator. The layout for the walls were reworked to make it more realistic by scaling down them and adding in little sprites that fleshed out the environment.

The third version of the Bakery was made with the idea of making it more cohesive with the other levels. Initially, the other levels were made with the idea of expanding the scope of the game and it would do that well; But, it became apparent that the scope was not out of reach of the second version of Bakery. This time the Bakery was reformed to have its own unique feature and the layout was changed to be more similar with the other levels in order to have more cohesiveness. This time the Bakery would be made into two areas: a kitchen and a separate customer section. The expanded Bakery reduced the clutter in version 2 and made the layout more clear.

I am still working on Whisker 2, but one of the funnest aspects was being able to add in these new levels and still being able to work on the old ones.