Skip to main content

Whisker

3D · Unity · C# · 2026 · COSMOS · Team Project


Introduction​

Whisker is a cute baking game about a cat baker that recently moved into the neighborhood, meeting and making eccentric animal friends. The goal of the game is to create a cute and relaxing experience.

▶ Play Whisker on itch.io

EngineUnity
RoleProject Lead · Programmer · Designer · Spokesperson · UI/UX Design · Interaction Design · Audio and Animation Implementation
WhenJuly 2026

Concept & Design​

Core Gameplay Loop​

The cat baker needs to drop one of six ingredients into the center cooking circle to make pastries, then deliver them to customers who share little tidbits of the lore and story.

Story & World​

The story is a mystery about the disappearance of food grown in the community garden. The player can piece together the mystery by playing through the game. The story is told through dialogue as the cat baker interacts with various animal friends.

2.5D Approach​

We chose 2.5D because it gave the game a very unique aesthetic. It also allowed me and my teammates to make the most of our personal expertise — I was experienced with Unity 3D, and my teammates were experienced 2D artists.


Challenges​

10-Day COSMOS Deadline​

One of the biggest challenges was turning our idea into a full-fledged game in ten days. We presented our idea the day before we started working on it, and immediately had to translate the concept into an actual playable game. We had to cut additional maps and a beverage machine to conserve time. Getting momentum was difficult at first, but we eventually entered a smooth workflow with a better schedule and a clearer picture of how to finish the game efficiently.


My Contributions​

  • Programming
  • UI/UX
  • Interaction design
  • Animation & audio implementation

The Build​

Whisker title screen

Character select

The bakery — the cooking circle in the middle drives the core loop

Customer dialogue — Mia

The ending


Our Demo to Other COSMOS Students!​

Other COSMOS students playing Whisker at the closing showcase


Jump to weekly logs:

→ Week 3 — team formation, brainstorming, first playtest
→ Week 4 — development sprint, shipping, showcase
→ Full build log