Whisker
3D · Unity · C# · 2026 · COSMOS · Team Project
Introduction
Whisker is a cute baking game about a cat baker that recently moved into the neighborhood, meeting and making eccentric animal friends. The goal of the game is to create a cute and relaxing experience.
| Engine | Unity |
| Role | Project Lead · Programmer · Designer · Spokesperson · UI/UX Design · Interaction Design · Audio and Animation Implementation |
| When | July 2026 |
Concept & Design
Core Gameplay Loop
The cat baker needs to drop one of six ingredients into the center cooking circle to make pastries, then deliver them to customers who share little tidbits of the lore and story.
Story & World
The story is a mystery about the disappearance of food grown in the community garden. The player can piece together the mystery by playing through the game. The story is told through dialogue as the cat baker interacts with various animal friends.
2.5D Approach
We chose 2.5D because it gave the game a very unique aesthetic. It also allowed me and my teammates to make the most of our personal expertise — I was experienced with Unity 3D, and my teammates were experienced 2D artists.
Challenges
10-Day COSMOS Deadline
One of the biggest challenges was turning our idea into a full-fledged game in ten days. We presented our idea the day before we started working on it, and immediately had to translate the concept into an actual playable game. We had to cut additional maps and a beverage machine to conserve time. Getting momentum was difficult at first, but we eventually entered a smooth workflow with a better schedule and a clearer picture of how to finish the game efficiently.
My Contributions
- Programming
- UI/UX
- Interaction design
- Animation & audio implementation
The Build





Our Demo to Other COSMOS Students!

Jump to weekly logs:
→ Week 3 — team formation, brainstorming, first playtest
→ Week 4 — development sprint, shipping, showcase
→ Full build log