Resume
Yisi Liu β Game Developer & Software Engineer
π§ yisi2009.liu@gmail.com Β· GitHub Β· itch.io Β· Portfolio
Projectsβ
Whisker (July 2026) β COSMOS final project, team lead & spokespersonβ
Cozy 2.5D baking game Β· Unity Β· C# Β· 3-person team Β· COSMOS 2026, UC Santa Cruz
- Led a three-person team: organized deadlines, turned the game concept into a playable release, and presented demos and playtests to professors for feedback
- Programmed core gameplay systems β baking, pick-up, dialogue, order fulfilment, and related systems
- Designed and refined the UI layout so mechanics and ideas read clearly in play
- Implemented sprite sheets, sound effects, and music; released on itch.io on the programβs final day
- Play on itch.io β Β· Source + design doc β Β· case study β
Whisker 2 (August 2026 β Present) β solo rebuildβ
Reimagined version of Whisker Β· Unity Β· C# Β· independent project
- Solo rebuild to explore ideas cut from the COSMOS deadline: inventory, multiple customers per level, and visual effects
- Expanded level design β recreated the Bakery and added Garden and CafΓ© environments
- Improved UI/UX with a pause menu and settings for a clearer, more controllable play experience
- Studied art and animation to push the artistic side of the game alongside the systems work
- Dev log β Β· Technical case study β Β· Source β
Island Infinite Runner (June β July 2026) β soloβ
3D infinite runner Β· Unity Β· C# Β· released on itch.io
- Designed a runner in a stationary world space, with a procedurally generated path for the player
- Added power-ups, coins, and HUD elements (score, time, path remaining)
- Built an end screen with UI motion using DOTween
- Play on itch.io β Β· project page β
Murder Mystery Game (May 2025) β AP Computer Science A final, team leadβ
2D mystery game Β· Unity Β· 3-person team
- Led and organized a three-person team to ship the class final project
- Designed and programmed core systems: guess, clue, and interrogation loops
- Drew the start page and clue panels; added music and sound effects
- Presented the finished game to the class
Sharpshooter (May β November 2025) β soloβ
3D third-person shooter Β· Unity Β· C#
- Built player movement with special effects and animation
- Designed bird-enemy AI with complex, varying attack patterns
- Complete state machine architecture for player movement (idle, move, sprint, aim, roll, crouch)
- Project page β
Technical Skillsβ
| Category | Skills |
|---|---|
| Game Engines | Unity 6 Β· Godot Β· GameMaker Β· Ren'Py Β· Bitsy |
| Languages | C# Β· Java Β· Python Β· JavaScript |
| Patterns | State machines, behavior trees, object pooling, event systems, procedural generation |
| Tools | Git/GitHub, Aseprite, VS Code, Rider |
| Platforms | PC, WebGL |
Educationβ
Amador Valley High School β Pleasanton, CA (Expected graduation: June 2027)
9 AP courses completed through junior year Β· AP Scholar with Distinction
Includes AP Computer Science A (Java) β A both semesters Β· AP Calculus AB Β· Calculus I at community college Β· Cybersecurity (CTE: Software and Systems Development completer)
Activitiesβ
- COSMOS 2026, UC Santa Cruz β Game Design cluster (Summer 2026) β four-week residential intensive; led the three-person team that shipped Whisker Β· also volunteer Cluster 5 weekly writer for Macrocosm
- Volunteer Unity Instructor, CACC Chinese School (2024β2025, returning 2026β27) β lead instructor for Introduction to Game Design with Unity; free Saturday Zoom class taking beginners from C# fundamentals to a finished game
- Independent Python Tutor (starting autumn 2026) β writing my own beginner Python curriculum and tutoring one-on-one remotely; self-organised
- Cross Country, Amador Valley High School (2023β2025) β two seasons, six days/week training
- Track & Field, Amador Valley High School (2025) β competed in distance events
- Game jam participant β 48h jam (2023, 2024)